![]() ![]() ![]() By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.1 applications since no embedded platform is required. The OpenGL ES Emulator is a library that maps OpenGL ES 3.1 API calls to the OpenGL API. Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll, libGLESv2.dll and d3dcompiler.dll) are available in the application executable's directory or in a location listed in Emulator for OpenGL ES 2.0 to 3.1.
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